If you aren't familiar with how this planning guide works, I recently released some pretty detailed and (quite boring) videos on YouTube on Belt Efficiency. Underclocking and Overclocking for better power management.Rearranging the supply chain to optimize base layout (which products work best next to each other, etc).Trying to optimize belt numbers to match production intake for each item.Assembler products supply chain (using prefabricated materials to create second-tier products).Steel Ingots through Steel Beams and Steel Pipes.Iron ore through equal parts Rods, Plates, and Screws.Copper ore through equal parts Copper Wire and Cable.Version 1: Production line output maximized for Mk3 to Mk4 belts That will take quite a bit more planning and research, but I will continue to add new elements to this worksheet as time allows. I have not developed this flowchart past its basic early to early-mid game elements yet. There are still some errors and minor details on the flowchart that need to be resolved, but it is a work in progress still at this point. The miners have been OC'd to 225% to maximize the use of Mk3 belts carrying capacity of 270 units per minute (unless otherwise stated). The production line gives an in-depth look at the performance of conveyor belts, splitters, and merging units to equally and efficiently divide a single miner's output among constructors. The focus on this guide is primarily looking at how much product a single miner overclocked on a normal node can realistically produce when all other elements are at 100%. This is mainly here to demonstrate the use of conveyor belts to produce the most efficient layout on a single, normal quality supply node. (Spoiler alert - this may take away some of the fun of strategic planning if you are into that sort of thing. There's not much to say other than I already have hours upon hours of planning put into this visual planning guide.
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